Commit History

Author SHA1 Message Date
  Marko Pintera 9205a99b69 Gpu param block is now tied to param block buffer 12 years ago
  Marko Pintera 6ed43791cd Finished material parameter handles 12 years ago
  Marko Pintera bbded86fda Added gpu params for basic data types 12 years ago
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
  Marko Pintera 07ca908526 Ported byte allocations to an easier to use system 12 years ago
  Marko Pintera 1bd1a032b7 Preparing for some major allocation changes 12 years ago
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 years ago
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 years ago
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 8606499f7a More memory allocator related changes 12 years ago
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 years ago
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 years ago
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago