Marko Pintera
|
2b14aca1e0
Added basic drop overlay mesh and material
|
12 years ago |
Marko Pintera
|
1265f65506
Reorganized how renderer works (using RenderOperations)
|
12 years ago |
Marko Pintera
|
d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
|
12 years ago |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 years ago |
Marko Pintera
|
6f31de4b3e
GameObjectHandle now uses a raw pointer instead of a shared one
|
12 years ago |
Marko Pintera
|
b23df56ce1
Add handles for components
|
12 years ago |
Marko Pintera
|
ddd17628eb
Added overlays that will make 2D rendering easier
|
12 years ago |
Marko Pintera
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 years ago |