Marko Pintera
|
8fa8ac5145
Added managed GUIContent
|
12 vuotta sitten |
Marko Pintera
|
044b85e1e0
Ensuring that texture fields are immutable (WIP for DX9 and DX11)
|
12 vuotta sitten |
Marko Pintera
|
d8d41821ad
Improved performance of static Texture write updates
|
12 vuotta sitten |
Marko Pintera
|
a1f31053f5
Add an option to discard buffer contents upon writing
|
12 vuotta sitten |
Marko Pintera
|
41845e2059
Bindable RenderTexture working for DX9
|
12 vuotta sitten |
Marko Pintera
|
cb10df23fe
Getting render target bindings to work so it shows up in GUI
|
12 vuotta sitten |
Marko Pintera
|
8384594143
Renamed all instances of render thread to core thread
|
12 vuotta sitten |
Marko Pintera
|
8c982e0422
Moved the core thread outside of the render system
|
12 vuotta sitten |
Marko Pintera
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 vuotta sitten |
Marko Pintera
|
67ef1d1fbc
Replaced all std containers with my custom wrappers
|
12 vuotta sitten |
Marko Pintera
|
8737226e5f
Added a dummy texture and a dummy mesh
|
12 vuotta sitten |
Marko Pintera
|
4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
|
12 vuotta sitten |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 vuotta sitten |
Marko Pintera
|
54c08871e0
Renamed handles and add GameObject handles
|
12 vuotta sitten |
Marko Pintera
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 vuotta sitten |