Marko Pintera
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99f545b06f
Added frame allocator
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12 лет назад |
Marko Pintera
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9205a99b69
Gpu param block is now tied to param block buffer
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12 лет назад |
Marko Pintera
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b15ab166ce
Fixed memory corruption when creating bindable params
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12 лет назад |
Marko Pintera
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6ed43791cd
Finished material parameter handles
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12 лет назад |
Marko Pintera
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bbded86fda
Added gpu params for basic data types
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12 лет назад |
Marko Pintera
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 лет назад |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 лет назад |
Marko Pintera
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1eafbaa11b
More new alloc system porting
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12 лет назад |
Marko Pintera
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0581e2fea5
Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects
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12 лет назад |
Marko Pintera
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f0a6e829bf
Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled
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12 лет назад |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 лет назад |
Marko Pintera
|
88f574eb17
Fixing a serious issue with shader parameter assignment
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12 лет назад |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 лет назад |
Marko Pintera
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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12 лет назад |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 лет назад |