История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 99f545b06f Added frame allocator 12 лет назад
  Marko Pintera 9205a99b69 Gpu param block is now tied to param block buffer 12 лет назад
  Marko Pintera b15ab166ce Fixed memory corruption when creating bindable params 12 лет назад
  Marko Pintera 6ed43791cd Finished material parameter handles 12 лет назад
  Marko Pintera bbded86fda Added gpu params for basic data types 12 лет назад
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
  Marko Pintera 1eafbaa11b More new alloc system porting 12 лет назад
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 лет назад
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 лет назад
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 лет назад
  Marko Pintera 88f574eb17 Fixing a serious issue with shader parameter assignment 12 лет назад
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 лет назад
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 лет назад
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад