Marko Pintera
|
d7cf519627
Started work on MeshHeap and transient meshes
|
há 12 anos atrás |
Marko Pintera
|
9392e45805
Better sub-mesh handling for Meshes
|
há 12 anos atrás |
Marko Pintera
|
a4e793f254
Better way of creating and updating meshes
|
há 12 anos atrás |
Marko Pintera
|
453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
|
há 12 anos atrás |
Marko Pintera
|
8c982e0422
Moved the core thread outside of the render system
|
há 12 anos atrás |
Marko Pintera
|
2e7b129c54
Added a special class for the core thread
|
há 12 anos atrás |
Marko Pintera
|
606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
|
há 12 anos atrás |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
há 12 anos atrás |
Marko Pintera
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
há 13 anos atrás |