Marko Pintera
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32ed0bb976
Refactored ResourceHandle a bit to make it easier to understand and use
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12 jaren geleden |
Marko Pintera
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5d165cbee2
Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()"
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12 jaren geleden |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 jaren geleden |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 jaren geleden |
Marko Pintera
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1eafbaa11b
More new alloc system porting
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12 jaren geleden |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 jaren geleden |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 jaren geleden |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 jaren geleden |
Marko Pintera
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54f71540e0
More allocator porting work
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12 jaren geleden |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 jaren geleden |