提交歷史

作者 SHA1 備註 提交日期
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年之前
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 年之前
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 年之前
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 年之前
  Marko Pintera 7e61e8215e GUIViewport works 12 年之前
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 年之前
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 年之前
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 12 年之前
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 年之前
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 年之前
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem 13 年之前
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 年之前
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年之前
  Marko Pintera 36c37b43ff DX11 renderer works 13 年之前
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer 13 年之前
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 年之前
  Marko Pintera 74796b8bb9 Removed vertex binding 13 年之前
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation 13 年之前
  Marko Pintera 01243d6be4 Removed some useless cg stuff 13 年之前
  Marko Pintera e3e5d96d67 Refactored viewport 13 年之前
  Marko Pintera 56b0a7d305 DX11 is compilable again 13 年之前
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods 13 年之前
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation 13 年之前
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive 13 年之前
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 年之前
  Marko Pintera 854364a16f A bunch of small changes before I start editing RenderTexture 13 年之前
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories 13 年之前
  Marko Pintera 466d7dba98 Added DX11 texture manager and depth stencil buffer 13 年之前
  Marko Pintera cd4008400e Added DX11 RenderWindow 13 年之前