Marko Pintera
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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12 年之前 |
Marko Pintera
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a659b5bac7
Render system now allows you to set multiple vertex buffers at once
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12 年之前 |
Marko Pintera
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9d279ed662
Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count.
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12 年之前 |
Marko Pintera
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4ddd9e2995
Added separate clear methods for clearing active render target and active viewport
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12 年之前 |
Marko Pintera
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7e61e8215e
GUIViewport works
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12 年之前 |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 年之前 |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 年之前 |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
Marko Pintera
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277cbea5ee
Added basic tool window creation to all render systems
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12 年之前 |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 年之前 |
Marko Pintera
|
3e47d2941c
Finalized removing all raw pointers from RenderSystem
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13 年之前 |
Marko Pintera
|
0105df516c
Removed render window pointer array from D3D9RenderSystem
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13 年之前 |
Marko Pintera
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5700fec8d0
Removed mActiveViewport from render system
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13 年之前 |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 年之前 |
Marko Pintera
|
36c37b43ff
DX11 renderer works
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13 年之前 |
Marko Pintera
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96bb17b5ef
A lot more work on DX 11 renderer
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13 年之前 |
Marko Pintera
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 年之前 |
Marko Pintera
|
74796b8bb9
Removed vertex binding
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13 年之前 |
Marko Pintera
|
45d26f8845
A bunch of DX11 render system implementation
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13 年之前 |
Marko Pintera
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01243d6be4
Removed some useless cg stuff
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13 年之前 |
Marko Pintera
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e3e5d96d67
Refactored viewport
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13 年之前 |
Marko Pintera
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56b0a7d305
DX11 is compilable again
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13 年之前 |
Marko Pintera
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828e5f3dcd
Check in before removing a bunch of GL shader methods
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13 年之前 |
Marko Pintera
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d64b1452e1
Slight changes in DX11 window creation
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13 年之前 |
Marko Pintera
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afc811967c
Modified window creation parameters so they're more intuitive
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13 年之前 |
Marko Pintera
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0b7ea14ec7
Removed unused methods from DX9 and GL render system
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13 年之前 |
Marko Pintera
|
854364a16f
A bunch of small changes before I start editing RenderTexture
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13 年之前 |
Marko Pintera
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0cce766a49
Added HLSL and RenderSystem factories
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13 年之前 |
Marko Pintera
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466d7dba98
Added DX11 texture manager and depth stencil buffer
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13 年之前 |
Marko Pintera
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cd4008400e
Added DX11 RenderWindow
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13 年之前 |