Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera bbded86fda Added gpu params for basic data types 12 anni fa
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
  Marko Pintera 389c22b9b3 More memory alloc porting 12 anni fa
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 anni fa
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 anni fa
  Marko Pintera 2de43e95a4 Gpu program include importer 13 anni fa
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anni fa
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anni fa
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 anni fa
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 anni fa
  Marko Pintera 048bf1ded5 Fixed up input layout generation 13 anni fa
  Marko Pintera 36c37b43ff DX11 renderer works 13 anni fa
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer 13 anni fa
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 anni fa
  Marko Pintera caf40bae61 Added GLGpuParamBlock 13 anni fa
  Marko Pintera 56b0a7d305 DX11 is compilable again 13 anni fa
  Marko Pintera 970391f0a6 Started on GpuParam re-implementation 13 anni fa
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation 13 anni fa
  Marko Pintera 6c2fc529be Added D3D11 render states 13 anni fa
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 anni fa
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 anni fa
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system 13 anni fa
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem 13 anni fa
  Marko Pintera ead3f972c8 Plenty of more work on HLSL programs 13 anni fa
  Marko Pintera fed686f420 Shader unload only callable from render thread 13 anni fa
  Marko Pintera 3b44567e07 Refactored shaders by removing a bunch of useless methods 13 anni fa
  Marko Pintera 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 anni fa
  Marko Pintera 323608b2b8 More DX11 buffers 13 anni fa