Marko Pintera
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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12 年之前 |
Marko Pintera
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a4e793f254
Better way of creating and updating meshes
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12 年之前 |
Marko Pintera
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f6a9ae7cf9
Reuse command queues in order to save on allocations
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12 年之前 |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 年之前 |
Marko Pintera
|
c5f46545e8
A bunch more code ported to new alloc system
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12 年之前 |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
Marko Pintera
|
389c22b9b3
More memory alloc porting
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12 年之前 |
Marko Pintera
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96bb17b5ef
A lot more work on DX 11 renderer
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13 年之前 |
Marko Pintera
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26ac8e10b8
More work on generic buffers
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13 年之前 |
Marko Pintera
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a5a4cbc346
Checkin before changing generic buffers
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13 年之前 |
Marko Pintera
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dc14ccc440
Refactored some enums and started work on generic buffers
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13 年之前 |
Marko Pintera
|
1fcc2b5929
Removed DX11 HardwarePixelBuffer & it now compiles
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13 年之前 |
Marko Pintera
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c2cba92975
Work on DX11 textures and HardwarePixelBuffer.
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13 年之前 |
Marko Pintera
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323608b2b8
More DX11 buffers
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13 年之前 |