Marko Pintera
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 years ago |
Marko Pintera
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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12 years ago |
Marko Pintera
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1b67b08c6b
DX9 and DX11 working with new pixel format layouts
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12 years ago |
Marko Pintera
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54bb560e81
Removed a bunch of pixel formats
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12 years ago |
Marko Pintera
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ede19ab51a
All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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adf8226151
Renamed blend modes
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12 years ago |
Marko Pintera
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8bd15d0742
FontImporter now compiles - Freetype libraries were wrong earlier
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12 years ago |
Marko Pintera
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1fa581e378
Tiny changes, removed some non relevant lines
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13 years ago |
Marko Pintera
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0168ffa28f
DX11 works with new depth stencil approach
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13 years ago |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 years ago |
Marko Pintera
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36c37b43ff
DX11 renderer works
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13 years ago |
Marko Pintera
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a249cfc990
More work on DX11
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13 years ago |
Marko Pintera
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01243d6be4
Removed some useless cg stuff
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13 years ago |
Marko Pintera
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656d3e7b07
Renamed all of the hardware buffers
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13 years ago |
Marko Pintera
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dc14ccc440
Refactored some enums and started work on generic buffers
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13 years ago |
Marko Pintera
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c06e053b50
Moved GLSL param parsing into a separate file
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13 years ago |
Marko Pintera
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0b7ea14ec7
Removed unused methods from DX9 and GL render system
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13 years ago |
Marko Pintera
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e43692cee0
Ability to specify depth stencil buffer format
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13 years ago |
Marko Pintera
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1fcc2b5929
Removed DX11 HardwarePixelBuffer & it now compiles
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13 years ago |
Marko Pintera
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c2cba92975
Work on DX11 textures and HardwarePixelBuffer.
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13 years ago |
Marko Pintera
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 years ago |
Marko Pintera
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323608b2b8
More DX11 buffers
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13 years ago |
Marko Pintera
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68dc280360
More work on DX11
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13 years ago |