Marko Pintera
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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преди 12 години |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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преди 12 години |
Marko Pintera
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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преди 13 години |
Marko Pintera
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f53903ed37
Render queue automatically detects if its being called from render thread an executes immediately
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преди 13 години |
Marko Pintera
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a7e57abdbf
Fixed a bunch of DX11 bugs
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преди 13 години |
Marko Pintera
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d64b1452e1
Slight changes in DX11 window creation
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преди 13 години |
Marko Pintera
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6c2fc529be
Added D3D11 render states
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преди 13 години |