Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport %!s(int64=12) %!d(string=hai) anos
  Marko Pintera f49f30f089 DX11 clearing render target sub-area works %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 78d44de269 Started work on DX11 sub-region Clear %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7e61e8215e GUIViewport works %!s(int64=12) %!d(string=hai) anos
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling %!s(int64=12) %!d(string=hai) anos
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete %!s(int64=12) %!d(string=hai) anos
  Marko Pintera dd1bf27377 Labels render properly using GUI system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1cfbcc30a9 Text visible on the screen %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos