Marko Pintera
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cb10df23fe
Getting render target bindings to work so it shows up in GUI
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12 yıl önce |
Marko Pintera
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1e0c79d624
Made getCustomAttribute const
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12 yıl önce |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 yıl önce |
Marko Pintera
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 yıl önce |
Marko Pintera
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e090e96915
CoreGpuObject
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13 yıl önce |
Marko Pintera
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8c9ac4d5ce
RenderTarget derived classes now have destroy()
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13 yıl önce |
Marko Pintera
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 yıl önce |
Marko Pintera
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0168ffa28f
DX11 works with new depth stencil approach
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13 yıl önce |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 yıl önce |
Marko Pintera
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d64b1452e1
Slight changes in DX11 window creation
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13 yıl önce |
Marko Pintera
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978cea27c4
Finished up adding MultiRenderTextures
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13 yıl önce |
Marko Pintera
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9ebcf2cb30
Added GLRenderTexture
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13 yıl önce |
Marko Pintera
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3e20948845
Added DX11RenderTexture
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13 yıl önce |
Marko Pintera
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c2cba92975
Work on DX11 textures and HardwarePixelBuffer.
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13 yıl önce |