提交历史

作者 SHA1 备注 提交日期
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
  Marko Pintera 2de43e95a4 Gpu program include importer 13 年之前
  Marko Pintera e090e96915 CoreGpuObject 13 年之前
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 年之前
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 年之前
  Marko Pintera 2f72100575 Removed some unused param stuff 13 年之前
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 年之前
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 13 年之前
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 年之前
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 年之前
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 年之前
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 年之前
  Marko Pintera 8e4d885080 More resource async loading work 13 年之前
  Marko Pintera dc03bff18f Before getting ready to solve derived class serialization issues 13 年之前
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前