История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 лет назад
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 лет назад
  Marko Pintera 2de43e95a4 Gpu program include importer 13 лет назад
  Marko Pintera e090e96915 CoreGpuObject 13 лет назад
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 лет назад
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 лет назад
  Marko Pintera 2f72100575 Removed some unused param stuff 13 лет назад
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 лет назад
  Marko Pintera fed686f420 Shader unload only callable from render thread 13 лет назад
  Marko Pintera 3b44567e07 Refactored shaders by removing a bunch of useless methods 13 лет назад
  Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 лет назад
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 лет назад
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 лет назад
  Marko Pintera c5c0aca2dc Added RTTI for shader programs 13 лет назад
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад