Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 лет назад |
Marko Pintera
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89658aa9eb
All shaders are loaded from files
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13 лет назад |
Marko Pintera
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2de43e95a4
Gpu program include importer
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13 лет назад |
Marko Pintera
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e090e96915
CoreGpuObject
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13 лет назад |
Marko Pintera
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ca6e08450c
Removed loadFromSource and replaced it with initialize_internal
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13 лет назад |
Marko Pintera
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6b1f26b8ff
Refactored Textures and GpuPrograms so they use destroy() for releasing resources
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13 лет назад |
Marko Pintera
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2f72100575
Removed some unused param stuff
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13 лет назад |
Marko Pintera
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35f528e399
New shader param system actually works with DX9
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13 лет назад |
Marko Pintera
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fed686f420
Shader unload only callable from render thread
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13 лет назад |
Marko Pintera
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3b44567e07
Refactored shaders by removing a bunch of useless methods
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13 лет назад |
Marko Pintera
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1c73bb445a
More DX11 work, and refactor on Hardware buffers
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13 лет назад |
Marko Pintera
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655f82b5a4
Removing unused stuff from GpuPrograms
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13 лет назад |
Marko Pintera
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0e2e1461aa
Made some constructors private to make sure constructor methods are used
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13 лет назад |
Marko Pintera
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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13 лет назад |
Marko Pintera
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c5c0aca2dc
Added RTTI for shader programs
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13 лет назад |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 лет назад |