Marko Pintera
|
3856bcb79d
Refactored D3D9 RenderWindow a bit
|
12 gadi atpakaļ |
Marko Pintera
|
df225bbba5
Ported remaining new/delete calls to the new system
|
12 gadi atpakaļ |
Marko Pintera
|
c5f46545e8
A bunch more code ported to new alloc system
|
12 gadi atpakaļ |
Marko Pintera
|
1e0c79d624
Made getCustomAttribute const
|
12 gadi atpakaļ |
Marko Pintera
|
470c1c979b
PixelData inherits from GpuResourceData
|
12 gadi atpakaļ |
Marko Pintera
|
fb7c50e1b3
More PixelData refactor
|
12 gadi atpakaļ |
Marko Pintera
|
8c53fd844b
Encapsulated PixelData::data
|
12 gadi atpakaļ |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 gadi atpakaļ |
Marko Pintera
|
63c189c3c6
Ported D3D9 to use memory allocator
|
12 gadi atpakaļ |
Marko Pintera
|
fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
|
13 gadi atpakaļ |
Marko Pintera
|
570e911896
Merged Depth stencil surface into Texture class for DX9
|
13 gadi atpakaļ |
Marko Pintera
|
45d26f8845
A bunch of DX11 render system implementation
|
13 gadi atpakaļ |
Marko Pintera
|
e846997473
DX11 RenderTarget
|
13 gadi atpakaļ |
Marko Pintera
|
854364a16f
A bunch of small changes before I start editing RenderTexture
|
13 gadi atpakaļ |
Marko Pintera
|
dfb8b81ded
Removed remainining referenced to RenderSystemManager
|
13 gadi atpakaļ |
Marko Pintera
|
68dc280360
More work on DX11
|
13 gadi atpakaļ |
Marko Pintera
|
bde83d1e5a
Added threading checks to the RenderSystems and refactored a bit
|
13 gadi atpakaļ |
Marko Pintera
|
a884d33548
Exception ported
|
13 gadi atpakaļ |
Marko Pintera
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
13 gadi atpakaļ |