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Autors SHA1 Ziņojums Datums
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit 12 gadi atpakaļ
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 gadi atpakaļ
  Marko Pintera 1e0c79d624 Made getCustomAttribute const 12 gadi atpakaļ
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData 12 gadi atpakaļ
  Marko Pintera fb7c50e1b3 More PixelData refactor 12 gadi atpakaļ
  Marko Pintera 8c53fd844b Encapsulated PixelData::data 12 gadi atpakaļ
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator 12 gadi atpakaļ
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 gadi atpakaļ
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 gadi atpakaļ
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation 13 gadi atpakaļ
  Marko Pintera e846997473 DX11 RenderTarget 13 gadi atpakaļ
  Marko Pintera 854364a16f A bunch of small changes before I start editing RenderTexture 13 gadi atpakaļ
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 gadi atpakaļ
  Marko Pintera 68dc280360 More work on DX11 13 gadi atpakaļ
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit 13 gadi atpakaļ
  Marko Pintera a884d33548 Exception ported 13 gadi atpakaļ
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 gadi atpakaļ