Historia zmian

Autor SHA1 Wiadomość Data
  Marko Pintera bbded86fda Added gpu params for basic data types 12 lat temu
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator 12 lat temu
  Marko Pintera 2de43e95a4 Gpu program include importer 13 lat temu
  Marko Pintera e090e96915 CoreGpuObject 13 lat temu
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) 13 lat temu
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 lat temu
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 lat temu
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 lat temu
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 lat temu
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 13 lat temu
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 lat temu
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 lat temu
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 lat temu
  Marko Pintera 8e4d885080 More resource async loading work 13 lat temu
  Marko Pintera dc03bff18f Before getting ready to solve derived class serialization issues 13 lat temu
  Marko Pintera a884d33548 Exception ported 13 lat temu
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu