Commit History

Author SHA1 Message Date
  Marko Pintera a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 years ago
  Marko Pintera e704f32e6c DX9 working fine with new way of texture initialization 12 years ago
  Marko Pintera 1b67b08c6b DX9 and DX11 working with new pixel format layouts 12 years ago
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera adf8226151 Renamed blend modes 12 years ago
  Marko Pintera 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier 13 years ago
  Marko Pintera 1fa581e378 Tiny changes, removed some non relevant lines 13 years ago
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 years ago
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers 13 years ago
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
  Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file 13 years ago
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 years ago
  Marko Pintera e43692cee0 Ability to specify depth stencil buffer format 13 years ago
  Marko Pintera 1fcc2b5929 Removed DX11 HardwarePixelBuffer & it now compiles 13 years ago
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
  Marko Pintera 68dc280360 More work on DX11 13 years ago
  Marko Pintera 1ed4b591b5 DX11 project added 13 years ago
  Marko Pintera 4556df668c Serialize/Deserialize sampler states 13 years ago
  Marko Pintera f775329caa Add vertex declaration to MeshData 13 years ago
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago