Marko Pintera
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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12 years ago |
Marko Pintera
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e704f32e6c
DX9 working fine with new way of texture initialization
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12 years ago |
Marko Pintera
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1b67b08c6b
DX9 and DX11 working with new pixel format layouts
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12 years ago |
Marko Pintera
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54bb560e81
Removed a bunch of pixel formats
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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adf8226151
Renamed blend modes
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12 years ago |
Marko Pintera
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8bd15d0742
FontImporter now compiles - Freetype libraries were wrong earlier
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13 years ago |
Marko Pintera
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1fa581e378
Tiny changes, removed some non relevant lines
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13 years ago |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 years ago |
Marko Pintera
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656d3e7b07
Renamed all of the hardware buffers
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13 years ago |
Marko Pintera
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dc14ccc440
Refactored some enums and started work on generic buffers
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13 years ago |
Marko Pintera
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c06e053b50
Moved GLSL param parsing into a separate file
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13 years ago |
Marko Pintera
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0b7ea14ec7
Removed unused methods from DX9 and GL render system
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13 years ago |
Marko Pintera
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e43692cee0
Ability to specify depth stencil buffer format
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13 years ago |
Marko Pintera
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1fcc2b5929
Removed DX11 HardwarePixelBuffer & it now compiles
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13 years ago |
Marko Pintera
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 years ago |
Marko Pintera
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68dc280360
More work on DX11
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13 years ago |
Marko Pintera
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1ed4b591b5
DX11 project added
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13 years ago |
Marko Pintera
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4556df668c
Serialize/Deserialize sampler states
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13 years ago |
Marko Pintera
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f775329caa
Add vertex declaration to MeshData
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13 years ago |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |