Marko Pintera
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 жил өмнө |
Marko Pintera
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d8d41821ad
Improved performance of static Texture write updates
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12 жил өмнө |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 жил өмнө |
Marko Pintera
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c5f46545e8
A bunch more code ported to new alloc system
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12 жил өмнө |
Marko Pintera
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71002238ae
Added default internal buffer alloc for PixelData
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12 жил өмнө |
Marko Pintera
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470c1c979b
PixelData inherits from GpuResourceData
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12 жил өмнө |
Marko Pintera
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fb7c50e1b3
More PixelData refactor
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12 жил өмнө |
Marko Pintera
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8c53fd844b
Encapsulated PixelData::data
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12 жил өмнө |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 жил өмнө |
Marko Pintera
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63c189c3c6
Ported D3D9 to use memory allocator
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12 жил өмнө |
Marko Pintera
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e4b2dbb7c7
Moved PixelData to use allocators
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12 жил өмнө |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 жил өмнө |
Marko Pintera
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656d3e7b07
Renamed all of the hardware buffers
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13 жил өмнө |