Marko Pintera
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e704f32e6c
DX9 working fine with new way of texture initialization
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vor 12 Jahren |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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vor 12 Jahren |
Marko Pintera
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8737226e5f
Added a dummy texture and a dummy mesh
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vor 12 Jahren |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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vor 12 Jahren |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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vor 12 Jahren |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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vor 13 Jahren |
Marko Pintera
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e090e96915
CoreGpuObject
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vor 13 Jahren |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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vor 13 Jahren |
Marko Pintera
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978cea27c4
Finished up adding MultiRenderTextures
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vor 13 Jahren |
Marko Pintera
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771f1e8e6c
Refactored RenderTexture initialization and creation
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vor 13 Jahren |
Marko Pintera
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e43692cee0
Ability to specify depth stencil buffer format
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vor 13 Jahren |
Marko Pintera
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03b6ace987
Reverted previous revision and only removed certain render texture references
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vor 13 Jahren |
Marko Pintera
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356b07673e
Removed the old way of RenderTexture handling
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vor 13 Jahren |
Marko Pintera
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0cce766a49
Added HLSL and RenderSystem factories
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vor 13 Jahren |
Marko Pintera
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cd4008400e
Added DX11 RenderWindow
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vor 13 Jahren |
Marko Pintera
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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vor 13 Jahren |
Marko Pintera
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bde83d1e5a
Added threading checks to the RenderSystems and refactored a bit
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vor 13 Jahren |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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vor 13 Jahren |