Historique des commits

Auteur SHA1 Message Date
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator il y a 12 ans
  Marko Pintera e090e96915 CoreGpuObject il y a 13 ans
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) il y a 13 ans
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application il y a 13 ans
  Marko Pintera 25fcacb372 added destroy() for vertex/index/vertex declarations il y a 13 ans
  Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file il y a 13 ans
  Marko Pintera caf40bae61 Added GLGpuParamBlock il y a 13 ans
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 il y a 13 ans
  Marko Pintera a884d33548 Exception ported il y a 13 ans
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans