Marko Pintera
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c5f46545e8
A bunch more code ported to new alloc system
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il y a 12 ans |
Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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il y a 12 ans |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
Marko Pintera
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63c189c3c6
Ported D3D9 to use memory allocator
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il y a 12 ans |
Marko Pintera
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e090e96915
CoreGpuObject
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il y a 13 ans |
Marko Pintera
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5c64304d91
Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management)
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il y a 13 ans |
Marko Pintera
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fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
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il y a 13 ans |
Marko Pintera
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25fcacb372
added destroy() for vertex/index/vertex declarations
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il y a 13 ans |
Marko Pintera
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c06e053b50
Moved GLSL param parsing into a separate file
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il y a 13 ans |
Marko Pintera
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caf40bae61
Added GLGpuParamBlock
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il y a 13 ans |
Marko Pintera
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9b005cea53
D3D9 render system ported to x64
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il y a 13 ans |
Marko Pintera
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a884d33548
Exception ported
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il y a 13 ans |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |