Commit History

Author SHA1 Message Date
  Marko Pintera bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was 12 years ago
  Marko Pintera d8d41821ad Improved performance of static Texture write updates 12 years ago
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 years ago
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 years ago
  Marko Pintera 2e7b129c54 Added a special class for the core thread 12 years ago
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
  Marko Pintera ea7362503f Added wide strings 12 years ago
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 years ago
  Marko Pintera 1b67b08c6b DX9 and DX11 working with new pixel format layouts 12 years ago
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 389c22b9b3 More memory alloc porting 12 years ago
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 years ago
  Marko Pintera ba5f1c9453 Added GpuProgram importer 13 years ago
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
  Marko Pintera 901ee213c3 Ported remaining stuff to x64 13 years ago
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
  Marko Pintera 03f4bb7402 Refactored Texture part #2 13 years ago
  Marko Pintera 7970ff490b Refactored Textures part #1 13 years ago
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
  Marko Pintera 288f2f37e7 Resource references 13 years ago
  Marko Pintera 7f69beadfe FBX import mostly implemented - except VS2012 support... 13 years ago
  Marko Pintera b294baa059 Now textures load properly 13 years ago
  Marko Pintera 7cdfa405af Texture loading works 13 years ago
  Marko Pintera 45b9d39a3e Some more work on textures 13 years ago