Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
Marko Pintera
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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13 лет назад |
Marko Pintera
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f31858229c
GL with new depth stencil works
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13 лет назад |
Marko Pintera
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656d3e7b07
Renamed all of the hardware buffers
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13 лет назад |
Marko Pintera
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e53164ef4c
New GL parameter system actually works!
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13 лет назад |
Marko Pintera
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caf40bae61
Added GLGpuParamBlock
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13 лет назад |
Marko Pintera
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9ebcf2cb30
Added GLRenderTexture
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13 лет назад |
Marko Pintera
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e3278834c7
Removed copyable texture
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13 лет назад |
Marko Pintera
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c5c0aca2dc
Added RTTI for shader programs
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13 лет назад |
Marko Pintera
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91a0563c66
Ported GL and D3D9 to separate projects
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13 лет назад |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 лет назад |