Marko Pintera
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 vuotta sitten |
Marko Pintera
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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12 vuotta sitten |
Marko Pintera
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a659b5bac7
Render system now allows you to set multiple vertex buffers at once
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12 vuotta sitten |
Marko Pintera
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4ddd9e2995
Added separate clear methods for clearing active render target and active viewport
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12 vuotta sitten |
Marko Pintera
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7e61e8215e
GUIViewport works
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12 vuotta sitten |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 vuotta sitten |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 vuotta sitten |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 vuotta sitten |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 vuotta sitten |
Marko Pintera
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77df4b87a9
Finished porting to memory allocators
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12 vuotta sitten |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 vuotta sitten |
Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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12 vuotta sitten |
Marko Pintera
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adf8226151
Renamed blend modes
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12 vuotta sitten |
Marko Pintera
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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13 vuotta sitten |
Marko Pintera
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0105df516c
Removed render window pointer array from D3D9RenderSystem
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13 vuotta sitten |
Marko Pintera
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5700fec8d0
Removed mActiveViewport from render system
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13 vuotta sitten |
Marko Pintera
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 vuotta sitten |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 vuotta sitten |
Marko Pintera
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4ec92954ca
Added shader params
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13 vuotta sitten |
Marko Pintera
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 vuotta sitten |
Marko Pintera
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74796b8bb9
Removed vertex binding
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13 vuotta sitten |
Marko Pintera
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45d26f8845
A bunch of DX11 render system implementation
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13 vuotta sitten |
Marko Pintera
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01243d6be4
Removed some useless cg stuff
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13 vuotta sitten |
Marko Pintera
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e3e5d96d67
Refactored viewport
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13 vuotta sitten |
Marko Pintera
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6d8e1b9520
Uniform buffer actually work
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13 vuotta sitten |
Marko Pintera
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e53164ef4c
New GL parameter system actually works!
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13 vuotta sitten |
Marko Pintera
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284bb02672
Removed most of the old parameter system
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13 vuotta sitten |
Marko Pintera
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828e5f3dcd
Check in before removing a bunch of GL shader methods
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13 vuotta sitten |
Marko Pintera
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2175dabfe5
Removed low level shader support for GL
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13 vuotta sitten |
Marko Pintera
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afc811967c
Modified window creation parameters so they're more intuitive
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13 vuotta sitten |