Marko Pintera
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d8d41821ad
Improved performance of static Texture write updates
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12 years ago |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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59628fa944
Renamed IDestroyable to CoreGpuObject and added more features to it
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13 years ago |
Marko Pintera
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6b1f26b8ff
Refactored Textures and GpuPrograms so they use destroy() for releasing resources
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13 years ago |
Marko Pintera
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f31858229c
GL with new depth stencil works
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13 years ago |
Marko Pintera
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656d3e7b07
Renamed all of the hardware buffers
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13 years ago |
Marko Pintera
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dc14ccc440
Refactored some enums and started work on generic buffers
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13 years ago |
Marko Pintera
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f6bd2d79a6
Removed Ogres MultiRenderTarget
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13 years ago |
Marko Pintera
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9ebcf2cb30
Added GLRenderTexture
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13 years ago |
Marko Pintera
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3e20948845
Added DX11RenderTexture
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13 years ago |
Marko Pintera
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03b6ace987
Reverted previous revision and only removed certain render texture references
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13 years ago |
Marko Pintera
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356b07673e
Removed the old way of RenderTexture handling
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13 years ago |
Marko Pintera
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6075746884
Modified how textures get locked/unlocked
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13 years ago |
Marko Pintera
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43d1b87b50
Ported Renderer to x64
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13 years ago |
Marko Pintera
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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13 years ago |
Marko Pintera
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03f4bb7402
Refactored Texture part #2
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13 years ago |
Marko Pintera
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8e4d885080
More resource async loading work
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13 years ago |
Marko Pintera
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97377d5890
Messing with mess initialization
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13 years ago |
Marko Pintera
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45b9d39a3e
Some more work on textures
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13 years ago |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |