Commit History

Author SHA1 Message Date
  Marko Pintera d8d41821ad Improved performance of static Texture write updates 12 years ago
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 years ago
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 years ago
  Marko Pintera f31858229c GL with new depth stencil works 13 years ago
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers 13 years ago
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
  Marko Pintera f6bd2d79a6 Removed Ogres MultiRenderTarget 13 years ago
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture 13 years ago
  Marko Pintera 3e20948845 Added DX11RenderTexture 13 years ago
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references 13 years ago
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling 13 years ago
  Marko Pintera 6075746884 Modified how textures get locked/unlocked 13 years ago
  Marko Pintera 43d1b87b50 Ported Renderer to x64 13 years ago
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
  Marko Pintera 03f4bb7402 Refactored Texture part #2 13 years ago
  Marko Pintera 8e4d885080 More resource async loading work 13 years ago
  Marko Pintera 97377d5890 Messing with mess initialization 13 years ago
  Marko Pintera 45b9d39a3e Some more work on textures 13 years ago
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago