История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera fde4ac7233 Mono scripting start and first Script class 12 лет назад
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 лет назад
  Marko Pintera bfef9f98a0 Fix for invalid operation errors: 12 лет назад
  Marko Pintera 7a11f00bea Fixed the issue with OpenGL texture endianess 12 лет назад
  Marko Pintera acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 лет назад
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats 12 лет назад
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
  Marko Pintera 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier 12 лет назад
  Marko Pintera f31858229c GL with new depth stencil works 13 лет назад
  Marko Pintera e43692cee0 Ability to specify depth stencil buffer format 13 лет назад
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture 13 лет назад
  Marko Pintera 3e20948845 Added DX11RenderTexture 13 лет назад
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 лет назад
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system 13 лет назад
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 лет назад
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context 13 лет назад
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад