Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 4cb382b7f3 Updated glew to 4.4 há 12 anos atrás
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect há 12 anos atrás
  Marko Pintera e51cbce52c Started work on scripting há 12 anos atrás
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems há 12 anos atrás
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap há 12 anos atrás
  Marko Pintera 7214304ace Added Timer queries há 12 anos atrás
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once há 12 anos atrás
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations há 12 anos atrás
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared há 12 anos atrás
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) há 12 anos atrás
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport há 12 anos atrás
  Marko Pintera 7d2fed1ebb Sub-render target clear works on DX9 and GL há 12 anos atrás
  Marko Pintera 7e61e8215e GUIViewport works há 12 anos atrás
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) há 12 anos atrás
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system há 12 anos atrás
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system há 12 anos atrás
  Marko Pintera 07ca908526 Ported byte allocations to an easier to use system há 12 anos atrás
  Marko Pintera f215bc5700 Added custom allocator for most STL containers há 12 anos atrás
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects há 12 anos atrás
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData há 12 anos atrás
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling há 12 anos atrás
  Marko Pintera d153f45214 Fixing an issue where editor windows weren't being destroyed in the proper order há 12 anos atrás
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled há 12 anos atrás
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better há 12 anos atrás
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee há 12 anos atrás
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee há 12 anos atrás
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate há 12 anos atrás