Historia zmian

Autor SHA1 Wiadomość Data
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 lat temu
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh 12 lat temu
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations 12 lat temu
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 lat temu
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 lat temu
  Marko Pintera e090e96915 CoreGpuObject 13 lat temu
  Marko Pintera f31858229c GL with new depth stencil works 13 lat temu
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach 13 lat temu
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures 13 lat temu
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation 13 lat temu
  Marko Pintera e43692cee0 Ability to specify depth stencil buffer format 13 lat temu
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references 13 lat temu
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling 13 lat temu
  Marko Pintera cd4008400e Added DX11 RenderWindow 13 lat temu
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system 13 lat temu
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 lat temu
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context 13 lat temu
  Marko Pintera c39c84f059 Removed singleton 13 lat temu
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu