Marko Pintera
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044b85e1e0
Ensuring that texture fields are immutable (WIP for DX9 and DX11)
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12 lat temu |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 lat temu |
Marko Pintera
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8737226e5f
Added a dummy texture and a dummy mesh
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12 lat temu |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
Marko Pintera
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724a22fd65
Ported GL renderer memory allocations
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12 lat temu |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 lat temu |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 lat temu |
Marko Pintera
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e090e96915
CoreGpuObject
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13 lat temu |
Marko Pintera
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f31858229c
GL with new depth stencil works
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13 lat temu |
Marko Pintera
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0168ffa28f
DX11 works with new depth stencil approach
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13 lat temu |
Marko Pintera
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978cea27c4
Finished up adding MultiRenderTextures
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13 lat temu |
Marko Pintera
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771f1e8e6c
Refactored RenderTexture initialization and creation
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13 lat temu |
Marko Pintera
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e43692cee0
Ability to specify depth stencil buffer format
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13 lat temu |
Marko Pintera
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03b6ace987
Reverted previous revision and only removed certain render texture references
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13 lat temu |
Marko Pintera
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356b07673e
Removed the old way of RenderTexture handling
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13 lat temu |
Marko Pintera
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cd4008400e
Added DX11 RenderWindow
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13 lat temu |
Marko Pintera
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 lat temu |
Marko Pintera
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b7c0328536
Finished up porting to new deferred rendering system
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13 lat temu |
Marko Pintera
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c138b62b72
GLRenderSystem ported to x64
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13 lat temu |
Marko Pintera
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aa4ba9a93f
Bunch more methods ported to use render system context
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13 lat temu |
Marko Pintera
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c39c84f059
Removed singleton
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13 lat temu |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 lat temu |