تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Marko Pintera 4cb382b7f3 Updated glew to 4.4 12 سال پیش
  Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well 12 سال پیش
  Marko Pintera 8384594143 Renamed all instances of render thread to core thread 12 سال پیش
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 سال پیش
  Marko Pintera ea7362503f Added wide strings 12 سال پیش
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 سال پیش
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 سال پیش
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 12 سال پیش
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations 12 سال پیش
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 سال پیش
  Marko Pintera e090e96915 CoreGpuObject 13 سال پیش
  Marko Pintera 6d8e1b9520 Uniform buffer actually work 13 سال پیش
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive 13 سال پیش
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 سال پیش
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem 13 سال پیش
  Marko Pintera e3278834c7 Removed copyable texture 13 سال پیش
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 سال پیش
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject 13 سال پیش
  Marko Pintera a884d33548 Exception ported 13 سال پیش
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 سال پیش