Marko Pintera
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 年 前 |
Marko Pintera
|
644a56c379
Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared
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12 年 前 |
Marko Pintera
|
ce39033f5d
Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS.
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12 年 前 |
Marko Pintera
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09f3759d15
Fixed an issue with drag and drop and SetCapture
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12 年 前 |
Marko Pintera
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d65fbbfe0e
Moved Cursor and WindowEventUtilities to the new Platform class
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12 年 前 |
Marko Pintera
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6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
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12 年 前 |
Marko Pintera
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36a6350775
Working separate window/widget/container classes
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12 年 前 |
Marko Pintera
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63b75b834b
Move/resize work adequately
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12 年 前 |
Marko Pintera
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dba0b8bb86
Ability to move the editor window
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12 年 前 |
Marko Pintera
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e6fcc7f191
Window resize works
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12 年 前 |
Marko Pintera
|
529e59b4de
Fixed DX9 and DX11 resize
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12 年 前 |
Marko Pintera
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aaa7d3e3d6
Refactored DX11 windows as well
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12 年 前 |
Marko Pintera
|
e4a0187267
Refactored OpenGL RenderWindow
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12 年 前 |
Marko Pintera
|
3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 年 前 |
Marko Pintera
|
1c48c8a736
Hooked up custom OIS
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12 年 前 |
Marko Pintera
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05a77f5c18
Moved GUIManager to callbacks
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12 年 前 |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 年 前 |
Marko Pintera
|
c5f46545e8
A bunch more code ported to new alloc system
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12 年 前 |
Marko Pintera
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07ca908526
Ported byte allocations to an easier to use system
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12 年 前 |
Marko Pintera
|
bc285cfa86
Even more layout changes
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12 年 前 |
Marko Pintera
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1e0c79d624
Made getCustomAttribute const
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12 年 前 |
Marko Pintera
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470c1c979b
PixelData inherits from GpuResourceData
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12 年 前 |
Marko Pintera
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fb7c50e1b3
More PixelData refactor
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12 年 前 |
Marko Pintera
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8c53fd844b
Encapsulated PixelData::data
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12 年 前 |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 年 前 |
Marko Pintera
|
aeacd7b646
Ported swapBuffers so it now happens on the proper context
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12 年 前 |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年 前 |
Marko Pintera
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277cbea5ee
Added basic tool window creation to all render systems
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12 年 前 |
Marko Pintera
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724a22fd65
Ported GL renderer memory allocations
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12 年 前 |
Marko Pintera
|
5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 年 前 |