Commit History

作者 SHA1 備註 提交日期
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 年之前
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 年之前
  Marko Pintera 2de43e95a4 Gpu program include importer 13 年之前
  Marko Pintera e090e96915 CoreGpuObject 13 年之前
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 年之前
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 年之前
  Marko Pintera 74796b8bb9 Removed vertex binding 13 年之前
  Marko Pintera e53164ef4c New GL parameter system actually works! 13 年之前
  Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file 13 年之前
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods 13 年之前
  Marko Pintera 2175dabfe5 Removed low level shader support for GL 13 年之前
  Marko Pintera fed686f420 Shader unload only callable from render thread 13 年之前
  Marko Pintera 3b44567e07 Refactored shaders by removing a bunch of useless methods 13 年之前
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 年之前
  Marko Pintera 6c9f086e37 Some more render context work 13 年之前
  Marko Pintera 5794d61f50 Some prep work before implementing command buffers 13 年之前
  Marko Pintera c5c0aca2dc Added RTTI for shader programs 13 年之前
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前