Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 年之前 |
Marko Pintera
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89658aa9eb
All shaders are loaded from files
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13 年之前 |
Marko Pintera
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2de43e95a4
Gpu program include importer
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13 年之前 |
Marko Pintera
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e090e96915
CoreGpuObject
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13 年之前 |
Marko Pintera
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ca6e08450c
Removed loadFromSource and replaced it with initialize_internal
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13 年之前 |
Marko Pintera
|
6b1f26b8ff
Refactored Textures and GpuPrograms so they use destroy() for releasing resources
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13 年之前 |
Marko Pintera
|
74796b8bb9
Removed vertex binding
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13 年之前 |
Marko Pintera
|
e53164ef4c
New GL parameter system actually works!
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13 年之前 |
Marko Pintera
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c06e053b50
Moved GLSL param parsing into a separate file
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13 年之前 |
Marko Pintera
|
828e5f3dcd
Check in before removing a bunch of GL shader methods
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13 年之前 |
Marko Pintera
|
2175dabfe5
Removed low level shader support for GL
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13 年之前 |
Marko Pintera
|
fed686f420
Shader unload only callable from render thread
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13 年之前 |
Marko Pintera
|
3b44567e07
Refactored shaders by removing a bunch of useless methods
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13 年之前 |
Marko Pintera
|
655f82b5a4
Removing unused stuff from GpuPrograms
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13 年之前 |
Marko Pintera
|
6c9f086e37
Some more render context work
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13 年之前 |
Marko Pintera
|
5794d61f50
Some prep work before implementing command buffers
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13 年之前 |
Marko Pintera
|
c5c0aca2dc
Added RTTI for shader programs
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13 年之前 |
Marko Pintera
|
2abf1aa49c
Split GL and D3D9 into separate dlls
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13 年之前 |