Commit History

Author SHA1 Message Date
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 years ago
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 years ago
  Marko Pintera 2de43e95a4 Gpu program include importer 13 years ago
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 years ago
  Marko Pintera 284bb02672 Removed most of the old parameter system 13 years ago
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
  Marko Pintera c5c0aca2dc Added RTTI for shader programs 13 years ago
  Marko Pintera c39c84f059 Removed singleton 13 years ago
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago