Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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il y a 12 ans |
Marko Pintera
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67ef1d1fbc
Replaced all std containers with my custom wrappers
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il y a 12 ans |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
Marko Pintera
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39345d4363
Fixed the deserialization issue with circular references and uninitialized objects
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il y a 13 ans |
Marko Pintera
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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il y a 13 ans |
Marko Pintera
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cb0ff2efce
Hopefully fixing the 32bit pointer address issue for x64 builds
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il y a 13 ans |
Marko Pintera
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c632b088bb
Materials properly serialize/deserialize textures
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il y a 13 ans |
Marko Pintera
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c1b924eaaf
Serialization takes care of serializing base classes
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il y a 13 ans |
Marko Pintera
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be9a1abb9e
Serialization stores (and automatically figures out on loading) types
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il y a 13 ans |
Marko Pintera
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523f5ff147
moved ReflectionPtr serialization to use shared_ptrs
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il y a 13 ans |
Marko Pintera
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e422eb43b3
String serialization and some more work on texture serialization
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il y a 13 ans |
Marko Pintera
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4dc4b7d4e6
Added serialization/reflection methods
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il y a 13 ans |