Commit History

Автор SHA1 Съобщение Дата
  BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input преди 10 години
  Marko Pintera e8ef106115 Scene tree view features (untested) преди 10 години
  Marko Pintera 02ce72bd87 Added Ping to GUISceneTreeView преди 10 години
  Marko Pintera ef747c6872 Documentation преди 10 години
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) преди 10 години
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown преди 10 години
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel преди 10 години
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: преди 10 години
  Marko Pintera 20fa7504ed Resource drag and drop now works with path instead of UUIDs so that folders may be dragged as well преди 11 години
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation преди 11 години
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews преди 11 години
  Marko Pintera c454e2d14f VS 2013 port stage 1 преди 11 години
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine преди 11 години
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles преди 11 години
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 преди 11 години
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors преди 11 години
  Marko Pintera 33145efdd1 Added WIP GameObjectField преди 11 години
  Marko Pintera acc865dc80 Added Name to GameObject преди 11 години
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe преди 12 години