提交歷史

作者 SHA1 備註 提交日期
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 年之前
  BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build 10 年之前
  BearishSun fcb7247e94 Added "main" attribute to camera 10 年之前
  BearishSun 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 年之前
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 年之前
  BearishSun 5efdd7772b Added Camera inspector 10 年之前
  BearishSun 7466dd0d2f Documentation 10 年之前
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
  Marko Pintera d3e33e24e0 Added mesh drag and drop to scene view (WIP) 10 年之前
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
  Marko Pintera 9fbd25a56f Added free rotate and free scale handles (WIP) 11 年之前
  Marko Pintera 6b4e9a261d Properly initialize default C# camera properties 11 年之前
  Marko Pintera 1f8b1397d7 More fixes due to assembly refresh changes - Editor runs 11 年之前
  Marko Pintera 9d7c42430e Added support for enum serialization 11 年之前
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
  Marko Pintera 46eb1edb0f WIP Scene window 11 年之前
  Marko Pintera 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener 11 年之前
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 年之前
  Marko Pintera 350e767ebf Added support for load/store textures 11 年之前
  Marko Pintera fb655afe7f Started work on C# camera 11 年之前
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 年之前