Commit History

Autor SHA1 Mensaxe Data
  BearishSun 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d8f42b37eb Properly cleaning up scene on shutdown %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fe9db60c5a Added support for managed unit tests and a unit test for managed diff %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9d7c42430e Added support for enum serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0a242cf23e Reverted Module changes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f180db3993 C# serialization: Structs now work properly with normal objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5dfcb3a403 Dictionary serialization works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ce8a58d25b C# single-dimensional array serialization works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4ba316bb18 First C# originated GUI elemented displayed %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c12b03a92f Moved all Script stuff to separate libraries %!s(int64=12) %!d(string=hai) anos