Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera bb8e189cf4 Fixed the deadlock when starting the render thread há 13 anos atrás
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading há 13 anos atrás
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem há 13 anos atrás
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system há 13 anos atrás
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems há 13 anos atrás
  Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue há 13 anos atrás
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 há 13 anos atrás
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly há 13 anos atrás
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application há 13 anos atrás
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately há 13 anos atrás
  Marko Pintera 36c37b43ff DX11 renderer works há 13 anos atrás
  Marko Pintera 74796b8bb9 Removed vertex binding há 13 anos atrás
  Marko Pintera 01243d6be4 Removed some useless cg stuff há 13 anos atrás
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers há 13 anos atrás
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods há 13 anos atrás
  Marko Pintera e94ca6b9d6 RenderSystem is now a module há 13 anos atrás
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem há 13 anos atrás
  Marko Pintera 3424578403 Rasterizer state há 13 anos atrás
  Marko Pintera aeed45563e Render systems now use blend states há 13 anos atrás
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object há 13 anos atrás
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 há 13 anos atrás
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system há 13 anos atrás
  Marko Pintera a569a53a4b Removing some unused old render system context stuff há 13 anos atrás
  Marko Pintera 6166de8dc2 New deferred context works! há 13 anos atrás
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext há 13 anos atrás
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 há 13 anos atrás
  Marko Pintera aebfb59579 Dont store name for render window há 13 anos atrás
  Marko Pintera 616f686c12 Refactored Render system context into two different types há 13 anos atrás
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms há 13 anos atrás
  Marko Pintera 03f4bb7402 Refactored Texture part #2 há 13 anos atrás