Historique des commits

Auteur SHA1 Message Date
  Marko Pintera e090e96915 CoreGpuObject il y a 13 ans
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it il y a 13 ans
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately il y a 13 ans
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal il y a 13 ans
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources il y a 13 ans
  Marko Pintera 2f72100575 Removed some unused param stuff il y a 13 ans
  Marko Pintera 35f528e399 New shader param system actually works with DX9 il y a 13 ans
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager il y a 13 ans
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 il y a 13 ans
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system il y a 13 ans
  Marko Pintera 6166de8dc2 New deferred context works! il y a 13 ans
  Marko Pintera fed686f420 Shader unload only callable from render thread il y a 13 ans
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used il y a 13 ans
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. il y a 13 ans
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work il y a 13 ans
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context il y a 13 ans
  Marko Pintera 8e4d885080 More resource async loading work il y a 13 ans
  Marko Pintera 7052e68acf Removed default GpuParams il y a 13 ans
  Marko Pintera 339335ef7f Ability to set textures in gpu params il y a 13 ans
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans