Marko Pintera
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d3e33e24e0
Added mesh drag and drop to scene view (WIP)
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10 years ago |
Marko Pintera
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 years ago |
Marko Pintera
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9fbd25a56f
Added free rotate and free scale handles (WIP)
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11 years ago |
Marko Pintera
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6b4e9a261d
Properly initialize default C# camera properties
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11 years ago |
Marko Pintera
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1f8b1397d7
More fixes due to assembly refresh changes - Editor runs
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11 years ago |
Marko Pintera
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9d7c42430e
Added support for enum serialization
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11 years ago |
Marko Pintera
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 years ago |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 years ago |
Marko Pintera
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ad79f66da3
Scene view refactor (moving it to C#)
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11 years ago |
Marko Pintera
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46eb1edb0f
WIP Scene window
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11 years ago |
Marko Pintera
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1792480359
Add render target to C# camera and fixed a recursive mutex lock in resource listener
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11 years ago |
Marko Pintera
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eb6a85cf56
Getting everything to compile after load/store texture and render texture refactor
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11 years ago |
Marko Pintera
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350e767ebf
Added support for load/store textures
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11 years ago |
Marko Pintera
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fb655afe7f
Started work on C# camera
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11 years ago |
Marko Pintera
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80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
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11 years ago |