Marko Pintera
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e9775eae14
Added GUILayoutExplicit
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il y a 11 ans |
Marko Pintera
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d61a7ecffd
A lot more work on C# scene window
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il y a 11 ans |
Marko Pintera
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46eb1edb0f
WIP Scene window
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il y a 11 ans |
Marko Pintera
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67e4ac133c
Refactored CoreObject so no initialization or destruction happens on core thread
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il y a 11 ans |
Marko Pintera
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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il y a 11 ans |
Marko Pintera
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291d0bb7bd
Fixed render target properties so they are updated properly
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il y a 11 ans |
Marko Pintera
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fb655afe7f
Started work on C# camera
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il y a 11 ans |
Marko Pintera
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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il y a 11 ans |
Marko Pintera
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17d906d731
SceneGrid renders (but doesn't look pretty)
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il y a 11 ans |
Marko Pintera
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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il y a 11 ans |
Marko Pintera
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830c1f5fe8
Added a debug model in Scene view
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il y a 11 ans |
Marko Pintera
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ed1d293920
Fix for an issue causing a nullref when releasing a managed instance
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il y a 11 ans |
Marko Pintera
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7c1348d402
Enabled scene and tree views for better GameObjectField testing
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il y a 11 ans |
Marko Pintera
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4101088f37
Massive refactor due to work on Renderer
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il y a 11 ans |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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il y a 11 ans |
Marko Pintera
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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il y a 11 ans |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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il y a 11 ans |
Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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il y a 11 ans |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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il y a 11 ans |
Marko Pintera
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d90564156f
GUI refactor done - most of stuff works
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il y a 11 ans |
Marko Pintera
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ce9be1bb29
GUI refactor - Editor compiles
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il y a 11 ans |
Marko Pintera
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d601e2c843
GUI elements refactor (removing GUIWidget from constructor) stage 1
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il y a 11 ans |
Marko Pintera
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d55f242a1c
Using std::function and std::bind instead of boost
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il y a 11 ans |
Marko Pintera
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8c665ec329
Fixed dock slider so it renderers again
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il y a 11 ans |
Marko Pintera
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42b20759ef
Refactored Module startUp (does not compile because of a weird linker error ATM)
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il y a 11 ans |
Marko Pintera
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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il y a 11 ans |
Marko Pintera
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ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
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il y a 11 ans |
Marko Pintera
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b81f40a8ec
Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe
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il y a 11 ans |