Historique des commits

Auteur SHA1 Message Date
  Marko Pintera e9775eae14 Added GUILayoutExplicit il y a 11 ans
  Marko Pintera d61a7ecffd A lot more work on C# scene window il y a 11 ans
  Marko Pintera 46eb1edb0f WIP Scene window il y a 11 ans
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread il y a 11 ans
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) il y a 11 ans
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly il y a 11 ans
  Marko Pintera fb655afe7f Started work on C# camera il y a 11 ans
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) il y a 11 ans
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view il y a 11 ans
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance il y a 11 ans
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing il y a 11 ans
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer il y a 11 ans
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) il y a 11 ans
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera d90564156f GUI refactor done - most of stuff works il y a 11 ans
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles il y a 11 ans
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 il y a 11 ans
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost il y a 11 ans
  Marko Pintera 8c665ec329 Fixed dock slider so it renderers again il y a 11 ans
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) il y a 11 ans
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue il y a 11 ans
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization il y a 11 ans
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe il y a 11 ans