Commit History

Author SHA1 Message Date
  Patrick Rećko b2141f2a46 Build: Version information improvements 6 years ago
  BearishSun 0c3f07d747 WIP: UndoRedo refactor 6 years ago
  BearishSun 200834da77 Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later 6 years ago
  BearishSun dce24d4a55 Refactor: Move scene .cpp files into the proper folder 6 years ago
  BearishSun 7a1c3fe6b7 WIP: UndoRedo refactor 6 years ago
  BearishSun 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture 6 years ago
  BearishSun 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 6 years ago
  BearishSun d3e8aa6f3b Refactor: GUITimeline and GUIGraphTicks moved into its own types 7 years ago
  BearishSun 1f6d414ba3 Feature: GUIGradientField and GUIColorDistributionField GUI elements for picking color gradients & color distributions, respectively 7 years ago
  BearishSun 3e9c42e57c Feature: Added a float distribution GUI field 7 years ago
  BearishSun ec09dbaf87 Refactor: Moving GUICurvesField to C++ 7 years ago
  BearishSun e400a8bbe2 Refactor: Moving GUI curve drawing to native code 7 years ago
  BearishSun ac0a80c682 Feature: Added a GUI element for displaying a color gradient 7 years ago
  BearishSun d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 years ago