Patrick Rećko
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b2141f2a46
Build: Version information improvements
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6 years ago |
BearishSun
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0c3f07d747
WIP: UndoRedo refactor
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6 years ago |
BearishSun
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200834da77
Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later
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6 years ago |
BearishSun
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dce24d4a55
Refactor: Move scene .cpp files into the proper folder
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6 years ago |
BearishSun
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7a1c3fe6b7
WIP: UndoRedo refactor
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6 years ago |
BearishSun
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8ab791f7f0
Refactor: GUITextureField now accepts both sprite and normal texture
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6 years ago |
BearishSun
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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6 years ago |
BearishSun
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d3e8aa6f3b
Refactor: GUITimeline and GUIGraphTicks moved into its own types
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7 years ago |
BearishSun
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1f6d414ba3
Feature: GUIGradientField and GUIColorDistributionField GUI elements for picking color gradients & color distributions, respectively
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7 years ago |
BearishSun
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3e9c42e57c
Feature: Added a float distribution GUI field
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7 years ago |
BearishSun
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ec09dbaf87
Refactor: Moving GUICurvesField to C++
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7 years ago |
BearishSun
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e400a8bbe2
Refactor: Moving GUI curve drawing to native code
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7 years ago |
BearishSun
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ac0a80c682
Feature: Added a GUI element for displaying a color gradient
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7 years ago |
BearishSun
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |