#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptGUIFlexibleSpace : public TScriptGUIElementBase { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIFlexibleSpace") private: static void internal_createInstance(MonoObject* instance); ScriptGUIFlexibleSpace(MonoObject* instance, GUIFlexibleSpace* flexibleSpace); void destroy(); GUIFlexibleSpace* mFlexibleSpace; bool mIsDestroyed; }; }