using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Determines how are particles represented on the screen.
public enum ParticleRenderMode
{
/// Particle is represented using a 2D quad.
Billboard = 0,
/// Particle is represented using a 3D mesh.
Mesh = 1
}
/** @} */
}