using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// Determines how are particles represented on the screen. public enum ParticleRenderMode { /// Particle is represented using a 2D quad. Billboard = 0, /// Particle is represented using a 3D mesh. Mesh = 1 } /** @} */ }