using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Space in which to spawn/transform particles.
public enum ParticleSimulationSpace
{
///
/// Particles will always remain local to their transform parent. This means if the transform parent moves so will all
/// the particles.
///
Local = 0,
///
/// Particles will be placed in world space. This means they will spawn at the location of the transform parent, but are
/// no longer affected by its transform after spawn (e.g. smoke rising from a moving train).
///
World = 1
}
/** @} */
}