using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Determines how to sort particles before rendering.
public enum ParticleSortMode
{
/// Do not sort the particles.
None = 0,
/// Sort by distance from the camera, furthest to nearest.
Distance = 1,
/// Sort by age, oldest to youngest.
OldToYoung = 2,
/// Sort by age, youngest to oldest.
YoungToOld = 3
}
/** @} */
}