using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// /// Represents a three dimensional field of vectors. It is represented by spatial bounds which are split into a grid of /// values with user-defined density, where each grid cell is assigned a vector. /// public partial class VectorField : Resource { private VectorField(bool __dummy0) { } protected VectorField() { } /// Returns a reference wrapper for this resource. public RRef Ref { get { return Internal_GetRef(mCachedPtr); } } /// Returns a reference wrapper for this resource. public static implicit operator RRef(VectorField x) { return Internal_GetRef(x.mCachedPtr); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern RRef Internal_GetRef(IntPtr thisPtr); } /** @} */ }