//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "../../bsf/Source/Foundation/bsfCore/Text/BsFontImportOptions.h" namespace bs { class BS_SCR_BED_EXPORT ScriptCharRange : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "CharRange") static MonoObject* box(const CharRange& value); static CharRange unbox(MonoObject* value); private: ScriptCharRange(MonoObject* managedInstance); }; }