//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "Wrappers/GUI/BsScriptGUIElement.h" #include "../../bsf/Source/Foundation/bsfUtility/Image/BsColorGradient.h" namespace bs { class GUIColorGradient; class BS_SCR_BED_EXPORT ScriptGUIColorGradient : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "GUIColorGradient") ScriptGUIColorGradient(MonoObject* managedInstance, GUIColorGradient* value); private: void onClicked(); typedef void(BS_THUNKCALL *onClickedThunkDef) (MonoObject*, MonoException**); static onClickedThunkDef onClickedThunk; static void Internal_setGradient(ScriptGUIColorGradient* thisPtr, MonoObject* colorGradient); static MonoObject* Internal_getGradient(ScriptGUIColorGradient* thisPtr); static void Internal_create(MonoObject* managedInstance, MonoString* styleName); }; }