//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "../../EditorCore/GUI/BsGUIGraphTicks.h" namespace bs { class GUIGraphTicks; class BS_SCR_BED_EXPORT ScriptGUIGraphTicks : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "GUIGraphTicks") ScriptGUIGraphTicks(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static void Internal_GUIGraphTicks(MonoObject* managedInstance, GUITickStepType stepType); static uint32_t Internal_getNumLevels(ScriptGUIGraphTicks* thisPtr); static void Internal_setRange(ScriptGUIGraphTicks* thisPtr, float valueRangeStart, float valueRangeEnd, uint32_t pixelRange); static void Internal_setTickSpacing(ScriptGUIGraphTicks* thisPtr, int32_t minPx, int32_t maxPx); static float Internal_getLevelStrength(ScriptGUIGraphTicks* thisPtr, uint32_t level); static MonoArray* Internal_getTicks(ScriptGUIGraphTicks* thisPtr, uint32_t level); }; }