#pragma once #include "BsEditorPrerequisites.h" #include "BsGUIFieldBase.h" namespace BansheeEngine { class BS_ED_EXPORT GUITextField : public TGUIField { public: static const String& getGUITypeName(); GUITextField(const PrivatelyConstruct& dummy, const GUIContent& labelContent, UINT32 labelWidth, const String& labelStyle, const String& inputBoxStyle, const GUILayoutOptions& layoutOptions, bool withLabel); WString getValue() const; void setValue(const WString& value); protected: virtual ~GUITextField(); protected: GUIInputBox* mInputBox; }; }